stb_tilemap_editor.h

I am trying to use stb_tilemap_editor.h with sfml, And I have a few doubts

1.
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if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
     stbte_mouse_button(tilemap, mousePos.x, mousePos.y, 0, 1, 0, 0);

I am using this piece of code for clicking should I write a else condition for unclicking?

2.
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while(window.pollEvent(event)) 
{
  if (event.type == sf::Event::MouseMoved)
  {
	mousePos = sf::Vector2i(event.mouseMove.x, event.mouseMove.y);
	mousePos.x = mousePos.x * (640.0f / window.getSize().x);
	mousePos.y = mousePos.y * (480.0f / window.getSize().y);
	stbte_mouse_move(tilemap, mousePos.x, mousePos.y, 0, 0);
  }
}


because of the while loop the above code becomes laggy, how do i handle this?


If anyone else have integrated this with sfml, please help me figure this out
Thanks.
1) Yes, you need to call stbte_mouse_button with 5th argument set to 0 ("false") when mouse button is released.
This is easy to see from SDL example function stb_tilemap_editor have in source code: https://github.com/nothings/stb/b...master/stb_tilemap_editor.h#L4099

2) What is this while loop? Aren't you handling all other events also in this loop? In what place have you put this loop?

Edited by Mārtiņš Možeiko on
yes, I got it to work, but have to run in release mode. for it to fast, in debug its very slow, I dont know why..
That's because in "debug" mode typically build system doesn't turn on compiler optimizations to make debugging easier. Without optimizations generated code is slow. That's expected behavior.